8 Feb 2015, 6:15pm
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Test Drive Unlimited

The series ' ' Burnout' ' it started well small, for consoles of the passed generation, as sample of what the Renderware, audio system of tools of graphs and, the English producer Criterion Software, were capable to carry through. Originally published for the declining Acclaim, the surmounting was earning, to the few, more fans and respect, by the popularizao of the Renderware (it was not only used in innumerable games, many illustrious ones as the series ' ' GTA' ' ' ' Kombat&#039 mortal; ') but also for the cativante style of the races, good to the style arcade, without many concerns with the realism or the integrity of public and private properties, and always with a sensation of speed without precedents in the world of the videogame. Had to the great success of the Criterion, Electronic Arts soon treated to acquire it e, thus, the surmounting if third game became arrasa-blocks in its, ' ' Burnout 3: Takedown' ' , considered for many fans optimum of the series. Now, in its fifth version for table consoles, we have one created experience to fully use all the power of Xbox 360 and Playstation 3, with radical changes in the interface of the game. When we arrive at the Paradise City we notice of face the changes: it does not have no type of system of menus. You simply appear with an car in way to a great city, following the instructions of a narrator, who makes the due presentations to the new style of the game. The example of ' ' Test Drive Unlimited' ' , the player is free to walk for the entire city as to desire in search challenges new, without never needing to leave the car or to have that to face any system of menus. This was implemented to prevent the inconveniences of previous ' ' Burnout Revenge' ' , that it suffered with the great shipment times between the departures or same during the simple restart of a race. .